| This page lists all weapons in Fallout. |
- The content is not described in full detail on this page. For details, please see the respective articles.
- For weapons in other Fallout games, please see "Weapon."
- For an overview of Fallout content, please refer to "Portal:Fallout."
|
Preface
Note that due to the way the skill system is structured, the type of weapon within a given skill doesn't matter, i.e. a player character with a high Small Guns skill will be equally proficient with any pistol, rifle, SMG, or shotgun.
They are grouped according to type mostly for ease of navigation, although the One Hander trait cares about pistols and companions can only use weapons if they have the corresponding animation frames:
- Ian: Unarmed, knife, pistol, SMG
- Tycho: Unarmed, spear, pistol, rifle
- Katja: Unarmed, knife, spear, SMG
All weights provided are for unloaded weapons, as the game accounts somewhat for ammunition weight: Every stack of ammunition loaded into the weapon adds the stack's weight, rounded up.
- Eg. the 10mm SMG has a 30 round capacity, but the base 10mm round has a 24 round stack size, so the game calculates that as two stacks and the fully loaded weapon weighs 7 pounds (5 pounds base weapon + 2 pounds worth of stacks).
Finally, unique weapons are highlighted.
Legend
- Attack mode: The mode of attack: single shot, aimed shot, burst fire, thrown, swing, thrust, punch or placed.
: The number of shots per use, or burst.
: The damage caused by a single attack of the weapon. If the damage is a link, the weapon has the Weapon Penetrate weapon perk, which reduces the target's Damage Threshold to 20% (1/5) of its value, rounded down.
: The AP cost of a single attack of the weapon.
: The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
: The maximum range of a weapon, in hexes. If the range is a link, the weapon has the Weapon Long Range weapon perk, which increases the range at which range penalties start applying from 2*(Perception-2) hexes (i.e. 0-16) to 4*(Perception-2) hexes (0-32). Because the size of the range penalty is not exactly known, this can't be simply reconciled with Weapon Accurate; the combat article suggests that Weapon Accurate mitigates 5 hexes of distance.
: The type of ammunition, if any, consumed by the weapon.
: The maximum amount of ammunition held by the weapon's magazine.
: The value of the weapon, in bottle caps.
: The weight of the weapon.
: The ratio of value to weight of the weapon.
: The minimum ST required for the weapon.
- Prototype id: The prototype id of the weapon.
| Icon
|
Name
|
Mode
|
Damage
|
AP
|
Dam./AP
|
w/ reload
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Brass knuckles
|
Punch
|
2-5
|
3
|
0.67-1.67 (1.17)
|
1
|
-
|
-
|
40
|
1
|
40
|
1
|
00000021
|
|
Power fist
|
Punch
|
12-24 (18)
|
3
|
4-8 (6)
|
5.84
|
1
|
SEC
|
25
|
2200
|
7
|
314
|
1
|
00000235
|
|
Rock
|
Punch
|
1-4
|
3
|
0.33-1.33 (0.83)
|
1
|
-
|
-
|
0
|
1
|
0
|
1
|
00000019
|
|
Spiked knuckles
|
Punch
|
4-10
|
3
|
1.3-3.3 (2.33)
|
1
|
-
|
-
|
250
|
1
|
250
|
1
|
00000234
|
| Icon
|
Name
|
Mode
|
Damage
|
AP
|
Dam./AP
|
w/ reload
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Cattle prod
|
Swing
|
12-20
|
4
|
3-5 (4)
|
3.9
|
1
|
SEC
|
20
|
600
|
3
|
200
|
4
|
00000160
|
| Thrust
|
|
Club
|
Swing
|
1-6
|
3
|
0.33-2 (1.17)
|
1
|
-
|
-
|
30
|
3
|
10
|
3
|
00000005
|
|
Combat knife
|
Swing
|
3-10
|
3
|
1-3.3 (2.17)
|
1
|
-
|
-
|
165
|
2
|
82.5
|
2
|
00000236
|
| Thrust
|
|
Crowbar
|
Swing
|
3-10
|
4
|
0.75-2.5 (1.63)
|
1
|
-
|
-
|
65
|
5
|
13
|
5
|
00000020
|
|
Knife
|
Swing
|
1-6
|
3
|
0.33-2 (1.17)
|
1
|
-
|
-
|
40
|
1
|
40
|
2
|
00000004
|
| Thrust
|
|
Ripper
|
Swing
|
15-32 (23.5)
|
4
|
3.75-8 (5.88)
|
5.78
|
1
|
SEC
|
30
|
900
|
2
|
450
|
4
|
00000116
|
| Thrust
|
|
Sledgehammer
|
Swing
|
4-9
|
4
|
1-2.1 (1.63)
|
2
|
-
|
-
|
120
|
12
|
10
|
6
|
00000006
|
| Thrust
|
5
|
0.8-1.8 (1.3)
|
|
Spear
|
Thrust
|
3-10
|
4
|
0.75-2.5 (1.63)
|
2
|
-
|
-
|
80
|
4
|
20
|
4
|
00000007
|
|
Super sledge
|
Swing
|
18-36 (27)
|
3
|
6-12 (9)
|
2
|
-
|
-
|
3750
|
12
|
312.5
|
5
|
00000115
|
| Thrust
|
4
|
4.5-9 (6.75)
|
|
Throwing knife
|
Swing
|
3-6
|
4
|
0.75-1.5 (1.13)
|
1
|
-
|
-
|
100
|
1
|
100
|
3
|
00000045
|
Pistols
Pistols are affected by One Hander and can be wielded by Ian and Tycho.
| Icon
|
Name
|
Damage
|
Mode
|
AP
|
Dam./AP
|
w/ reload
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
9mm Mauser
|
5-10 (7.5)
|
Single
|
4
|
1.25-2.5 (1.88)
|
1.75
|
22
|
9mm
|
7
|
1500
|
3
|
500
|
3
|
00000122
|
| Aimed
|
5
|
1-2 (1.5)
|
1.42
|
|
10mm pistol
|
5-12 (8.5)
|
Single
|
5
|
1-2.4 (1.7)
|
1.65
|
25
|
10mm
|
12
|
250
|
3
|
83.3
|
3
|
00000008
|
| Aimed
|
6
|
0.83-2 (1.42)
|
1.38
|
|
Desert Eagle .44
|
10-16 (13)
|
Single
|
5
|
2-3.2 (2.6)
|
2.48
|
25
|
.44 Magnum
|
8
|
800
|
4
|
200
|
4
|
00000018
|
| Aimed
|
6
|
1.67-2.67 (2.17)
|
2.08
|
SMGs
SMGs are affected by One Hander and can be wielded by Ian and Katja.
| Icon
|
Name
|
Damage
|
Mode
|
Shots
|
AP
|
Dam./AP
|
w/ reload
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
.223 pistol
|
20-30 (25)
|
Single
|
1
|
5
|
4-6 (5)
|
4.63
|
30
|
.223 FMJ
|
5
|
3500
|
5
|
700
|
5
|
00000241
|
| Aimed
|
1
|
6
|
3.33-5 (4.17)
|
3.91
|
|
10mm SMG
|
5-12 (8.5)
|
Single
|
1
|
5
|
1-2.4 (1.7)
|
1.68
|
25
|
10mm
|
30
|
1000
|
5
|
200
|
4
|
00000009
|
| Aimed
|
1
|
6
|
0.83-2 (1.42)
|
1.4
|
25
|
| 5-12 (8.5) per round, 50-120 (85) total
|
Burst
|
10
|
6
|
8.33-20 (14.17)
|
12.75
|
20
|
|
14mm pistol
|
12-22 (17)
|
Single
|
1
|
5
|
2.4-4.4 (3.4)
|
3.19
|
24
|
14mm AP
|
6
|
1100
|
4
|
275
|
4
|
00000022
|
| Aimed
|
1
|
6
|
2-3.67 (2.83)
|
2.68
|
Rifles
Rifles are not affected by One Hander and can be wielded by Tycho. There is no meaningful distinction between rifles and shotguns.
| Icon
|
Name
|
Damage
|
Mode
|
Shots
|
AP
|
Dam./AP
|
w/ reload
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Assault rifle
|
8-16 (12)
|
Single
|
1
|
5
|
1.6-3.2 (2.4)
|
2.36
|
45
|
5mm
|
24
|
1300
|
7
|
185.7
|
5
|
00000023
|
| Aimed
|
1
|
6
|
1.33-2.67 (2)
|
1.97
|
45
|
| Burst
|
8
|
6
|
10.67-21.33 (16)
|
14.4
|
38
|
|
Hunting rifle
|
8-20 (14)
|
Single
|
1
|
5
|
1.6-4 (2.8)
|
2.69
|
40
|
.223
|
10
|
1000
|
9
|
111.1
|
5
|
00000010
|
| Aimed
|
1
|
6
|
1.33-3.33 (2.33)
|
2.26
|
45
|
|
Red Ryder BB gun
|
1-3 (2)
|
Single
|
1
|
4
|
0.25-0.75 (0.5)
|
0.5
|
30
|
BB
|
100
|
200
|
5
|
40
|
3
|
00000161
|
| Aimed
|
1
|
5
|
0.2-0.6 (0.4)
|
0.4
|
30
|
|
Red Ryder LE BB gun
|
25
|
Single
|
1
|
4
|
6.25
|
6.22
|
32
|
BB
|
100
|
3500
|
5
|
700
|
3
|
00000162
|
| Aimed
|
1
|
5
|
5
|
4.98
|
32
|
|
Sniper rifle
|
14-34 (24)
|
Single
|
1
|
6
|
2.33-5.67 (4)
|
3.82
|
50
|
.223
|
6
|
2200
|
10
|
220
|
5
|
00000143
|
| Aimed
|
1
|
7
|
2-4.86 (3.43)
|
3.29
|
50
|
Shotguns
Shotguns are not affected by One Hander and can be wielded by Tycho. There is no meaningful distinction between rifles and shotguns.
| Icon
|
Name
|
Damage
|
Mode
|
Shots
|
AP
|
Dam./AP
|
w/ reload
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Combat shotgun
|
15-25 (20)
|
Single
|
1
|
5
|
3-5 (4)
|
3.87
|
22
|
12 GA
|
12
|
2750
|
10
|
275
|
5
|
00000242
|
| Aimed
|
1
|
6
|
2.5-4.17 (3.33)
|
3.24
|
22
|
| Burst
|
3
|
6
|
7.5-12.5 (10)
|
9.23
|
18
|
|
Shotgun
|
12-22 (17)
|
Single
|
1
|
5
|
2.4-4.4 (3.4)
|
2.83
|
14
|
12 GA
|
2
|
800
|
5
|
160
|
4
|
00000094
|
| Aimed
|
1
|
6
|
2-3.67 (2.83)
|
2.43
|
14
|
The rocket launcher entry is inaccurate, because it deals damage in an area; as the weapon article does not contain information on how large the area is, the table below does not account for this in amount of damage dealt.
| Icon
|
Name
|
Damage
|
Mode
|
Shots
|
AP
|
Dam./AP
|
w/ reload
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Minigun
|
7-11 (9)
|
Burst
|
40
|
6
|
46.67-73.33 (60)
|
54
|
35
|
5mm
|
120
|
3800
|
28
|
135.7
|
7
|
00000012
|
|
Flamer
|
40-90 (65)
|
Burst
|
1
|
6
|
6.67-15 (10.83)
|
10.16
|
5
|
Flamer fuel
|
5
|
2000
|
28
|
71.4
|
6
|
00000011
|
|
Rocket launcher
|
35-100 (67.5)
|
Single
|
1
|
6
|
5.83-16.67 (11.25)
|
8.44
|
40
|
Rocket
|
1
|
2300
|
15
|
153.3
|
6
|
00000013
|
Pistols
| Icon
|
Name
|
Damage
|
Mode
|
Shots
|
AP
|
Dam./AP
|
w/ reload
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Alien blaster
|
30-90 (60)
|
Single
|
1
|
4
|
7.5-22.5 (15)
|
14.75
|
10
|
SEC
|
30
|
10000
|
2
|
5000
|
2
|
00000120
|
| Aimed
|
1
|
5
|
6-18 (12)
|
11.84
|
|
Laser pistol
|
10-22 (16)
|
Single
|
1
|
5
|
2-4.4 (3.2)
|
3.1
|
35
|
SEC
|
12
|
1400
|
4
|
350
|
3
|
00000016
|
| Aimed
|
1
|
6
|
1.67-3.67 (2.67)
|
2.59
|
|
Plasma pistol
|
15-35 (25)
|
Single
|
1
|
5
|
3-7 (5)
|
4.88
|
20
|
SEC
|
16
|
2750
|
4
|
687.5
|
4
|
00000024
|
| Aimed
|
1
|
6
|
2.5-5.83 (4.17)
|
4.08
|
Large weapons
| Icon
|
Name
|
Damage
|
Mode
|
Shots
|
AP
|
Dam./AP
|
w/ reload
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Gatling laser
|
20-40 (30)
|
Burst
|
10
|
6
|
33.33-66.67 (50)
|
45
|
40
|
MFC
|
30
|
7500
|
24
|
312.5
|
6
|
00000028
|
|
Laser rifle
|
25-50(37.5)
|
Single
|
1
|
5
|
5-10 (7.5)
|
7.26
|
45
|
MFC
|
12
|
5000
|
12
|
416.7
|
6
|
00000118
|
| Aimed
|
1
|
6
|
4.17-8.33 (6.25)
|
6.08
|
45
|
|
Plasma rifle
|
30-65 (47.5)
|
Single
|
1
|
5
|
6-13 (9.5)
|
9.13
|
25
|
MFC
|
10
|
4000
|
12
|
333.3
|
6
|
00000015
|
| Aimed
|
1
|
6
|
5-10.83 (7.92)
|
7.66
|
25
|
|
Turbo plasma rifle
|
30-70 (50)
|
Single
|
1
|
4
|
7.5-17.5 (12.5)
|
11.9
|
35
|
MFC
|
10
|
10000
|
14
|
714.3
|
6
|
00000233
|
| Aimed
|
1
|
5
|
6-14 (10)
|
9.62
|
35
|
| Icon
|
Name
|
Mode
|
Damage
|
AP
|
Dam./AP
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Flare
|
Throw
|
1
|
1
|
1
|
15
|
-
|
-
|
35
|
1
|
35
|
0
|
00000079
|
|
Frag grenade
|
Throw
|
20-35
|
4
|
5-8.8
|
15
|
-
|
-
|
150
|
1
|
150
|
3
|
00000025
|
|
Molotov cocktail
|
Throw
|
8-20
|
5
|
1.6-4
|
12
|
-
|
-
|
50
|
1
|
50
|
3
|
00000159
|
|
Plasma grenade
|
Throw
|
40-90
|
4
|
10-22.5
|
15
|
-
|
-
|
300
|
1
|
300
|
4
|
00000026
|
|
Pulse grenade
|
Throw
|
100-150
|
4
|
25-37.5
|
15
|
-
|
-
|
250
|
1
|
250
|
4
|
00000027
|
|
Rock
|
Throw
|
1-4
|
4
|
.25-1
|
15
|
-
|
-
|
0
|
1
|
0
|
1
|
00000019
|
|
Spear
|
Throw
|
3-10
|
6
|
.5-1.7
|
8
|
-
|
-
|
80
|
4
|
20
|
4
|
00000007
|
|
Throwing knife
|
Throw
|
3-6
|
5
|
.6-1.2
|
16
|
-
|
-
|
100
|
1
|
100
|
3
|
00000045
|
| Icon
|
Name
|
Mode
|
Damage
|
AP
|
Dam./AP
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Dynamite
|
Placed
|
30-50
|
-
|
-
|
0
|
-
|
-
|
500
|
5
|
100
|
0
|
00000051
|
|
Plastic explosives
|
Placed
|
40-80
|
-
|
-
|
0
|
-
|
-
|
1250
|
3
|
416.7
|
0
|
00000085
|
Cut content
| Icon
|
Name
|
Mode
|
Damage
|
AP
|
Dam./AP
|
Range
|
Ammo
|
Cap.
|
Value
|
Weight
|
WT/Val
|
ST req.
|
Proto. id
|
|
Old knife
|
Swing
|
N/A
|
3
|
N/A
|
1
|
-
|
-
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
| Thrust
|
N/A
|
3
|
N/A
|
See also