The food processor is a constructible object added with the Fallout 4 add-on Contraptions Workshop.
Characteristics
When wired to generators with at least five units of power available, the food processor can be used to produce pre-War quality food from crafting components and basic consumables.
Choosing specific types of food items requires a terminal being built and connected to the food processor or the connected power grid. Components must first be placed inside the food processor. It will start to operate when all necessary ingredients are present inside its container. The food processor is not capable of scrapping items, so they must be placed inside it in their simple component form (e.g inserting the cloth directly instead of pieces of clothing).
Produced items
In some cases, items created by a food processor have better stats than their standard irradiated post-War variants, often having the same stats as the preserved pre-War variants. For example, the post-War version of Blamco Brand Mac and Cheese is worth 10 caps, heals 20 HP, and gives 6 rads, while the preserved pre-War and food processor versions are worth 15 caps, heal 40 HP, and give no rads. Other items, like Pork n' Beans, have the same stats across all versions.
While the caps values of food processor-created items are often higher than their irradiated post-War variants (but not always, as with Fancy Lads Snack Cakes), it is not likely to be profitable to manufacture these items due to the values of the components needed. Again using Blamco Brand Mac and Cheese as an example, each unit thereof requires 1 carrot, 1 purified water, 1 razorgrain, and 1 plastic, for a component total value of 29 caps and a unit total value of 15 caps.
Crafting
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
Circuitry (2) Gears (3) Rubber (4) Steel (10) | Food processor (1) |
Food production
| Processed food | Items Needed | Stats | ||||
|---|---|---|---|---|---|---|
| / | ||||||
| Blamco Brand Mac and Cheese |
|
40 | 0 | 0.1 | 15 | 400 |
| Cram |
|
25 | 5 | 0.5 | 25 | 50 |
| Fancy Lads Snack Cakes |
|
25 | 0 | 0.1 | 18 | 250 |
| Preserved InstaMash | 45 | 0 | 0.5 | 23 | 90 | |
| Pork n' Beans |
|
20 | 6 | 0.5 | 10 | 40 |
| Potato Crisps | 10 | 7 | 0.1 | 7 | 70 | |
| Preserved Salisbury Steak |
|
60 | 0 | 0.5 | 25 | 120 |
| Sugar Bombs |
|
30 | 0 | 0.5 | 14 | 60 |
| Yum Yum Deviled Eggs |
|
15 | 5 | 0.5 | 20 | 30 |
Notes
- For many consumables, it is more effective (in terms of HP replenished and/or caps value) to just cook some of the ingredients via a cooking station, thus reducing the utility of the food processor. For example, creating a ribeye steak rather than Salisbury Steak from brahmin meat nets slightly less healing per unit weight (110 rather than 120) and value per unit weight (40 rather than 50), but even ignoring the lost XP from not cooking the steak, the healing per unit value of the ingredients is 3.93 rather than 2.93.
- The terminal menu of the food processor just states Instamash but in fact produces preserved Instamash. In most other cases where the produced food has different stats, it keeps the same name (but the two different item types will be listed separately in the inventory).
- There is no obvious pattern as to which of the produced food item types will be rad-free and which will not.