fallout

The Freefall Legs are unique pieces of armor in Fallout 4.

Background

In September 2077, after starting his internship at the Mass Fusion building in Boston, Massachusetts, Jack Rockford encountered a problem with the structure's elevators malfunctioning and a lack of emergency stairs to use in case. Inspired by the integrated hydraulics in power armor that can counter the shock force of even the longest falls, Jack created a scaled-down model using military-issue combat armor that utilized kinetic repulsion to achieve the same results, the Freefall Legs.

By late October, looking for a way to show them off to his colleagues, Jack planned for bringing the Freefall Legs out at a Christmas party on the building's roof and locked them in his office safe until then. However, on October 23, 2077, Jack was in his office when nuclear weapons devastated the city. The resulting damage to the building trapped him in his office for days. Jack couldn't rely on his invention to help either as he managed to lose the key to the safe beforehand, eventually resulting in Jack dying to dehydration/starvation while the Freefall Legs remained locked in the safe for the next 200+ years.[1]

Characteristics

A pair of combat armor leg pieces, both carrying the Acrobat legendary effect which grants them an individual 50% reduction to limb damage; when worn together, fall damage is negated completely, similar to wearing a suit of power armor.

Stats

The Freefall Legs provide the regular combat armor leg defense plus 2 DR Defense (when regular legendary items offer a bonus of 2 DR Defense and 2 ER Energy).

The legs variant that spawns is random (standard, sturdy, heavy) and has randomly-generated armor mods as well. This is also decided for each individual leg, meaning it's possible for both legs to be different variants than the other and have different mods.

Location

The armor pieces are located in a safe in a small room near the top of the Mass Fusion building's interior. They are typically inaccessible to the player character unless one has a set of power armor equipped with a jet pack. While using a jet pack, releasing the jump button will reset one's upward momentum; doing so shortly after the initial boost can get the player twice as high in almost half the AP cost. About four jumps should get the player character up to the highest level where the safe and the armor is located. Utilizing Nuka-Cola Quantum and Jet will make the ascent much easier.

Alternatively, one may exploit the physics engine in a way that allows them to run into a vertical wall but stay put; this is most easily done in the corners of the room where tiles have fallen off.

Notes

Behind the scenes

Gallery

References