fallout

What follows are timelines of all known events in the Fallout universe. They have been split into various eras and by canonicity.

Background

The Fallout world is not our own. It is set in a universe that diverged, but shares many historical milestones prior to the events of World War II:[Non-game 1][Non-game 2] While it takes place in the future, it is not our future, but one reflecting a traditional 1950s-style science fiction "world of tomorrow."[Non-game 3]

This timeline is only for the chronological sequence of all events in the Fallout world, as seen or mentioned in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, and the Fallout TV series, as well as supplementary materials like the Fallout Bible and all official Fallout game guides. For the sake of clarity, they have been split into different periods.

Canon timeline

By era

By chronological year

Year(s) Game Location Image
2102 - 2105
Fallout 76 Appalachia Vault76Exterior-Fallout76
2161 - 2162
Fallout Southern California Fo1 Necropolis Bad Ending
2197 - 2198
Fallout Tactics Midwest Wasteland 0040
2241 - 2242
Fallout 2 Northern California Loading02
2277 - 2278
Fallout 3 Capital Wasteland FO3 Capital Wasteland Panorama 1
2281
Fallout: New Vegas Mojave Wasteland Mojave Wasteland
2287
Fallout 4 The Commonwealth Commonwealth
2296
Fallout TV series season 1 Greater Los Angeles area Lucy watching Filly
Fallout TV series season 2 Mojave Wasteland FOTV s2 teaser New Vegas

Other timelines

Notes

References

Non-game

  1. The Art of Fallout 4, p. 22: "BOSTON Much of modern-day Boston's skyline consists of buildings that were constructed well after Fallout's timeline diverged from our own. The taller structures that make the city recognizable are too contemporary in their designs. That gave us a blank slate to work with in terms of designing our version of a city of tomorrow. The older historical aspects of the city were retained for authenticity, but we wanted to layer them with some futuristic architecture, as this is a type of environment that hasn't been explored yet in the Fallout universe. As you can see in these early concepts, we explored some pretty far-out ideas for just how built up and evolved our version of Boston would be. We ended up with a more balanced approach—something that felt different but was still a grounded and relatable metropolis."
  2. Bethesda Softworks v Behaviour Interactive: "The FALLOUT franchise of video games draws gamers into alternate history, diverging from existing reality shortly following WWII. The various FALLOUT video games largely take place in the years following the destruction of the earth as people begin to emerge from their underground vaults into the nuclear wasteland."
  3. Leonard Boyarsky Developer Profile: "As Art Director, I was responsible for the look and mood of the game (as far as visuals were concerned). I came up with the idea of the "future of the fifties" setting, and had to convince everyone that that was the way to go. I also came up with the idea/design for the "Vault Boy" and the "cards" (as I called them) showing him doing all the different things in humorous ways. By the way, he's not the Pip Boy, the Pip Boy is the little guy on your Pip Boy interface. The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob's Big Boy mascot."
  4. 4.0 4.1 Bill LaCoste on Bethesda Game Studios' official Discord server