fallout

Humans (Homo sapiens) are the dominant species of the post–apocalyptic age.[1][2] The word is specifically used to denote those unaffected by radiation as opposed to mutants like ghouls and super mutants. Non–mutated humans are sometimes called normals, normies, smoothskins, or bleeders by their mutant counterparts.[3][4][5][6][7]

Characteristics

Despite the existence of various mutations, humans are still the most common humanoid creatures on Earth. Post-nuclear humans, as a direct result of the radiation and exposition to the Forced Evolutionary Virus[8] and some other biochemical agents[1] released into the environment during and after the Great War, exhibit more diversity, primarily in genetic structure. The aforementioned factors have resulted in an increased rate of mutations in humans, although very few of these result in phenotypical changes. Most of these changes are non-lethal, non-damaging variations in the human DNA that simply increase the gene pool variety. Also, humans with minor mutations, like additional toes, skin lesions due to TDC infection, permanent red eyes, permanent varicose veins, or complete lack of hair are still considered to be humans.

Pure and prime humans

Cryopod abduction scene

"Pure" humans, or "prime normals," are theoretically humans that have not been mutated unnaturally by radiation or other post-War pollutants. They can be said to be original humans, no different than those from before the War. However, because of the widespread and pervasive fallout in the wasteland, these represent a very small minority of all sentient species on Earth. They exist only in isolated factions, such as in remote areas untouched by radiation, an example being underground vaults.[9] Some vaults, opening after the radiation has faded, can produce tribes which can be said to be pure, such as the Boomers. Pure humans also include those cryogenically frozen before the war, such as the Sole Survivor.

All of these variations have been uniquely interpreted by the Enclave leadership as the basis for claiming that the humans living outside the Enclave and isolated vaults are no longer pure; rather, that they are, in fact, "near-humans" that pose a threat to the supposedly "pure" humanity living in the aforementioned locations.[10][11][12] This theory, based in the claims of Dick Richardson and John Henry Eden is relatively vague in fact: debate remains whether these genetic variations are considerable enough to substantiate a new species of human, or even if the differences exist at all. It is also claimed by the super mutants that humans not exposed to radiation (those located in vaults) will transform into superior mutants when exposed to FEV, as opposed to wasteland humans.[13]

Variations

Minor deviations

, a grand zealot of the Children of Atom and a radiation immune human

Brian Richter, a grand zealot of the Children of Atom and a radiation immune human

, a newborn with radiation immunity

Marie, a newborn with radiation immunity

These mutants have identical or near-identical phenotypes compared to normal humans, and most of their differences are distinctly positive, if still unnatural, evolutions.

, a 100 year old mercenary and cyborg

Conrad Kellogg, a 100 year old mercenary and cyborg

, a psychic child

The Forecaster, a psychic child

, a typical Gen 3 Synth

Z1-14, a typical Gen 3 Synth

, Overseer of Vault 4 and a result of gene manipulation

Benjamin, Overseer of Vault 4 and a result of gene manipulation

Ghoul deviations

, a ghoul

John Hancock, a ghoul

Feral ghouls

Feral ghouls

Major deviations

Purveyor Murmrgh, a Mole Miner

Purveyor Murmrgh, a Mole Miner

A Gulper, the product of gene hybridization between humans and axolotls

A Gulper, the product of gene hybridization between humans and axolotls

These former humans have suffered a degree of mutation that has turned them into monsters both appearance-wise and behaviorally, with only occasional individual exceptions. These forms of mutants are more drastically different both physically and in usual personality from normal humans compared to the above, lesser deviations. They are often thought of and treated as altogether separate species from humanity by some.

FEV mutants

, super mutant behemoth

Edgar Blackburn, super mutant behemoth

Gameplay relevance

In Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, and Fallout 4, the player character can only embody a human. Fallout Tactics allowed one to control other races (see Fallout Tactics race), even though the player could only start as a human and Fallout: Brotherhood of Steel and Fallout 76 are the only Fallout games allowing players to choose a ghoul as the principal player character.

Fallout 3, Fallout: New Vegas and Fallout 4

Human non-player characters suffer extra damage from headshots both in V.A.T.S. and in free-fire mode.

Fallout 76

All the human residents of Appalachia were killed or had left the region before 2102; the only humans that were alive were the inhabitants of some vaults, including the player character. Since the Wastelanders update, living humans from outside Appalachia have returned to the region.

Fallout: The Board Game

Human players will start with either a weapon or a piece of armor at the beginning of the game. Humans do not gain any bonus or advantage during gameplay. Human enemies in the game are weakest to leg attacks and body attacks, and almost always drop loot.

Gallery

References

  1. 1.0 1.1 Vree's autopsy report:
    "Cellular Structure:
    Cells undergo cellular division at an increased rate.
    Mitosis occurs at a rate 15% quicker than that of normal humans.
    Cellular structure appears to be highly similar to humans.
    Genetic structure shows a strong correlation between the subject and Homo sapiens. Possible a mutation from the nuclear and biochemical agents remnant from the war.
    DNA strands appear to be very complete. All recessive genes for ailments appear to have been eradicated from the system.
    The RNA strands also appear to have been manipulated to allow for a greater transmission of signals."
  2. The Chosen One: "Rrr?"
    Seymour: "Well said, well said! How delightful to see a homo sapiens use its brain to its fullest extent. My dear friend, would you be willing to do me a favor?"
    (Seymour's dialogue)
  3. "{112}{}{Normies. Everywhere, normies.}"
    (Set's dialogue)
  4. Lumpy: "{120}{}{Hello there. My name’s Lumpy.}"
    The Chosen One: "{121}{}{That’s sort of an unusual name. How did you come by it?}"
    Lumpy: "{180}{}{Well, it’s sort of a joke. You see, they usually call people like you and me smoothskins. But I was treated so poorly by other Smoothskins down in Vault City that everyone here figured that I must be more lumpy than they are.}"
    (Lumpy's dialogue)
  5. The Lone Wanderer: "Smoothskin? What does that mean?"
    Winthrop: "Smoothskin? You know, because your skin is so smooth... and tasty... Relax! I'm just kidding! But I had you going, didn't I?"
    (Winthrop's dialogue)
  6. Tulip: "Can I help you, smoothskin?"
    (Tulip's dialogue)
  7. Raul Tejada: "Hey, I'm one of you! Don't eat me, eat the smoothskin! Oh, uh, sorry boss."
    (Raul Tejada's dialogue)
  8. The Vault Dweller:"Why am I a prime human ?"
    Lieutenant: "The FEV was mutated by the war radiation. Those living in this desolate wasteland have been exposed to this mutant FEV, essentially inoculating them from the full effects."
    The Vault Dweller: "So?"
    Lieutenant: "So, you're from a Vault and have limited exposure to this mutated virus. The original FEV in the Vats should work quite well on you."
    (Lieutenant's dialogue)
  9. Fallout 2 Official Strategies & Secrets p. 36: Strangers
    "Some characters were once human, but have been changed into something else in the years since the bombs scorched the land. Both Ghouls and Super-Mutants were changed by man—one accidentally, one intentionally."
  10. Charles Curling: "The F.E.V. was initially designed as a virus that was supposed to turn humans into super-soldiers. That experiment seems to have been an utter failure, although I did try a modification of the virus on one of our Secret Service agents with some success."
    (Curling's dialogue)
  11. Charles Curling: "Why the information that you and your tribe are no longer human, of course. Since your tribe has only been out of a vault (let's see Vault 13 wasn't it?) for some eighty-odd years, anyone out longer is certain to have been even more compromised. Yes, I'm afraid that the conclusion is unavoidable."
    Chosen One: "Conclusion? What conclusion?"
    Charles Curling: "Why, I thought that I had made myself perfectly clear. The conclusion that you, and all your kind, are no longer human. In order to retake the earth and to maintain the integrity of the human race, all you mutants will have to be destroyed."
    (Curling's dialogue)
  12. "The F.E.V. toxin will only attack humans, leaving everything else alive, better still, within a month all the mutants will be dead and the F.E.V. toxin will die out as soon as it runs out of hosts. "
    (Curling's dialogue)
  13. Tell Me About: "Normals"
    Lieutenant: "They are humans who have not been exposed to radiation. They tend to fare better in the Vats than others. You are a perfect example of this."
    (Lieutenant's dialogue)
  14. Sole Survivor: "I mean, it's his choice, right? Who are we to stop him?"
    Ware: "That's easy to say, but... Look, me and Devin, we weren't born with Atom's blessing like everyone else around here. Rads, they hurt us."
    (Zealot Ware's dialogue)
  15. Haven terminal entries; Cure Research
  16. The Chosen One: "{177}{}{Why don’t you send one of your own people to deliver the message?}"
    Vegeir: "{194}{}{Since the Sealing, we, as a people, have changed. Few can bear to be on the surface because they are not used to having a black sea of nothingness above them. The sensation of falling upward is so great for them that they lie frozen, clutching the ground. But that is not the main reason. All of us cannot stand the bright light of that which you call the sun; living underground for so long has made our eyes too sensitive to light. We cannot travel far from the safety of our homes beneath the ground.}"
    (McVegeir.msg)
  17. Slag guard's character description: "{150}{}{Besides the pale skin and enlarged pupils, he looks to be an ordinary person.}"
    (McSlgGrd.msg)
  18. Alpha experiment disk
  19. 19.0 19.1 MASTER.MSG
  20. Richard Grey's audio diary
  21. Lone Wanderer: "Where did this plan of yours come from?"
    John Henry Eden: "A great many years ago, the remnants of the government had a similar idea. I can only assume the plan failed, as I never heard word of its success. But the plan itself was sound. I've made a few modifications, and with your help, I do believe it can work. There's a bright future ahead of us, my young friend."
    (John Henry Eden's dialogue)
  22. Fallout 76 loading screens: "The first Super Mutants in Appalachia were created right before the Great War, when West Tek poisoned the drinking water of Huntersville with the FEV Virus, in a sinister, secret experiment gone horribly wrong."

Non-game

  1. Fallout: The Roleplaying Game Rulebook p.235: "Although most people either don't know Mars Shot existed, or assume it was abandoned in the Great War, a few believe the project continued or was even accelerated. What, after all, would be a better move than to get off-planet in the days the planet almost died?
    It's possible a few dozen or hundred humans live on Mars, in the lap of high-tech luxury, sparing their suffering Earthling brothers and sisters little thought. If that is so, it's possible ArcJet's deep-range transmitter could contact them for one reason or another."
  2. Chris Avellone's twitter (Web archive link)