fallout

The Triggermen are a faction operating in the Commonwealth in 2287.

Background

Rather than a dedicated organization, the Triggermen are closer to a loose confederation of independent organized crime syndicates which each operate out of their own hideouts, such as Vault 114 and Goodneighbor. They share a common set of rules based on the traditions of Boston's pre-War mafia families. This appears to be due to the influence of their numerous ghoul members, who claim to have belonged to such organizations before the bombs fell.[1]

In practice, the Triggermen favor style over substance, and their members usually wear a suit and fedora or other clothing typical to the pre-War era, with their weaponry largely consisting of submachine guns, although some are known to use assault rifles and semi-automatic pistols.[Non-game 1] This deliberate lack of high-powered weaponry and protective gear in a cutthroat wasteland means they usually stick close to their territory, only leaving to conduct dealings beneficial to their operations. They engage in a variety of shady enterprises, such as Marowski's chem-running or Eager Ernie's sports betting racket at Easy City Downs. The bulk of the Triggermen's operations are as hired guns for various high-profile individuals in the region, and their gunmen can often be seen in the company of raiders and other such unscrupulous characters.[Non-game 1]

Most Triggermen appear to operate with a code of honor, unusual in the wastes; for example, Skinny Malone ordered that Nick Valentine be imprisoned instead of killing him because during "the old times," the two fought against each other with a certain respect. The Triggermen also enforce obedience through intimidation, with Malone known to keep a "black book" that records people he marks for punishment and/or execution, with the gesture of three strikes being very bad for the marked person.[2]

Even leading figures like Mayor John Hancock of Goodneighbor hire Triggermen to do tasks beneficial to themselves and the people they govern from time to time. In his case, Hancock allows the Triggermen to board in Goodneighbor as long as they do not get on his bad side. However, he is not afraid to arrange for the elimination of a Triggerman outfit that gets too powerful in order to protect Goodneighbor and his position as mayor.[3][Non-game 1]

Territory

Triggermen generally live outside the social circles of the wasteland, establishing secret bases where they undertake their questionable activities. For example, Marowski maintains a chem lab hidden deep in the Four Leaf Fishpacking plant, "guarded" by feral ghouls to ensure that nobody interferes with the lab's creation of chems to smuggle into Diamond City and other settlements. Some Triggerman gangs maintain a limited presence in larger settlements, however; Goodneighbor in particular is a haven for such groups.

Skinny Malone's outfit was one such presence in Goodneighbor until they were pushed out by stronger groups. They later reorganized by taking over Vault 114 beneath Park Street station, which figuratively catapulted Malone from being a small-time player to one of the Triggerman's major leaders.

Bobbi No-Nose appears to be an associate of the Triggermen, as her big operation behind Kill or Be Killed was in need of new members by late 2287, so she sent out "pitchmen" from a Triggermen outfit to spread word of open recruitment.[4][5][6]

Former Boston Police Department officer Candace Isola, adopting her cover identity of "Candy" after the bombs fell and she became a ghoul, became the leader of a Triggermen group that operates out of Shroud Manor in Cambridge.

Relationships

Known groups within the scope of the Triggermen's label include those led by Skinny Malone, Eager Ernie, and Marowski. Influential Triggermen and gang leaders are known to reside in wealthier areas, such as the Upper Stands of Diamond City and establishments like the Hotel Rexford in Goodneighbor, although some decide to set up their gangs in strongholds across the Commonwealth.

Triggermen regularly do mercenary work as hired guns and provide other services for raiders. A group of Triggermen lead by Eager Ernie control Easy City Downs, hosting robot races for local raider groups for caps, though they have had to pay tribute to James Wire's raider gang nearby at Libertalia.[7] The Triggermen also offer services of being bodyguards, regularly being hired by members of Sinjin's gang.

While Goodneighbor's Neighborhood Watch bear a strong resemblance to the Triggermen, mainly in their use of submachine guns and choice of outfit including fedoras and suits, it is unclear if they are affiliated with them.

Technology

The submachine gun is the signature weapon of the Triggermen, with some members utilizing assault rifles at higher levels and Baseball bats as their melee weapon of choice.

In keeping with their gangster theme, Triggermen prefer looks over functionality. They wear various suits and vests with matching fedoras in place of any kind of armor.

The Triggermen boss Eager Ernie oversees a number of functional robots at Easy City Downs. However, they are used for racing and entertainment rather than combat, and most are owned by independent betting visitors, not the Triggermen themselves. However should the player encounter them the robots will be used to aid the Triggerman in combat.

Interactions with the player character

The Triggermen are generally neutral toward the Sole Survivor when encountered in the wasteland or towns, but they will become hostile if the Sole Survivor decides to steal from them or trespasses in restricted areas, sometimes warning the Sole Survivor they'll attack before they get too close.

During the quest Diamond City Blues, the Sole Survivor can rob a chem deal between Marowski's Triggermen and their contact from Diamond City, Nelson Latimer. If any witnesses survive, Marowski will send Triggermen to track the Sole Survivor down and instruct them to meet him in Goodneighbor to discuss a compensation of 2000 caps. Similarly, Nelson's father Malcom Latimer will demand 2000 caps to forgive the Sole Survivor if his son dies during the robbery. If the Sole Survivor fails to pay or persuade him that someone else was responsible, Malcom will regularly send Triggermen to attack the Sole Survivor until he is killed.

Depending on the circumstances around this quest, the quest The Marowski Heist may also be triggered, in which the Sole Survivor obtains evidence that Malcom Latimer once robbed Marowski. If Marowski is given this photo, he will settle the Sole Survivor's debt from the chem deal heist (if applicable) and also try to hire them to assassinate Malcom; if one refuses, Marowski will simply send his own Triggermen to kill Malcom. These Triggermen will be neutral to the player character.

In the quest Unlikely Valentine, the Sole Survivor must fight or sneak through a gang of Triggermen based in Vault 114 to rescue Nick Valentine, eventually confronting their boss, Skinny Malone. This encounter can be resolved either through persuasion or by killing him and the remaining of his gang.

One of Bobbi No-Nose's employees, who is a Triggerman, may track down the Sole Survivor in a random encounter to offer work on her behalf.[6] Later in the quest The Big Dig, Fahrenheit will bring two triggermen with her to help stop Bobbi’s heist.

During the quest The Cleaner, Whitechapel Charlie hires the Sole Survivor to eliminate Triggermen occupying warehouses in Goodneighbor, as Hancock wants them removed. Similarly, during the quest The Silver Shroud, triggermen who are hired as bodyguards must be killed to defeat members of Sinjin's gang.

A settlement (usually Nordhagen Beach) may request help from the Commonwealth Minutemen to kill Eager Ernie, a Triggerman boss in Easy City Downs running a robot betting race, as his raider patrons have been harassing the settlement.

Triggermen can also be found an alleyway in Goodneighbor where they've killed a drifter. They will warn the Sole Survivor not to approach but will attack if their warnings are ignored. The Neighborhood Watch will not intervene if the Sole Survivor is attacked, even if the Triggermen are drawn into the main street.

Locations

Members

Skinny Malone's gang

Marowski's gang

Eager Ernie's gang

Other

Notes

The Triggermen appear to be exclusively male, with the exception of a few named characters such as Trish and Darla.

Appearances

Triggermen appear only in Fallout 4 and are mentioned in Fallout Shelter Online.

Behind the scenes

In Chapter 7 of Fallout Shelter Online, while exploring Vault 75, Robert MacCready appears and says he used to be part of the Triggermen before becoming a mercenary, whereas in Fallout 4, his only known faction affiliation was with the Gunners. Fallout Shelter Online was developed by an outside studio (Shengqu Games) for the Asian mobile game market and has not been placed in the series continuity, leaving it outside the main series canon.

Gallery

References

  1. Triggerman (1): "So, I got a question. Why the hell would anyone build a Vault out of a subway station? This place is like... the opposite of air-tight."
    Triggerman (2): "Because they weren't planning to use it, you moron. We used to pull this kind of con all the time back before the war. Get a bunch of union boys to work some construction job that would go nowhere. Keep everyone on payroll."
    (Triggerman's dialogue) Note: The former is a human, the latter is a ghoul.
  2. Nick Valentine: " 'Lousy cheating card shark' I think were his exact words. Then he struck the name across three times."
    Dino: "Three strikes? In the black book? But I never... Oh no... I gotta smoothe this over! Fast!"
    (Dino's dialogue)
  3. The Sole Survivor: "I don't do work unless I know who's paying the bills."
    Whitechapel Charlie: "All right, 'guv. Not like it's a big secret who I represent. Mayor Hancock is frontin' the caps. Internal political struggle. You know how it is. Look, it's nothing you need to be concerned about. Just clear out the warehouses, and get paid. Simple."
    (Whitechapel Charlie's dialogue)
  4. Neighborhood Watch: "You stickin' around, you'll need to join a crew. I hear Bobbi No-Nose is lookin'. Always a catch with the No-Nose, but she pays..."
    (Neighborhood Watch dialogue)
  5. Neighborhood Watch: "Low on cash? I hear Bobbi No-Nose is puttin' together another score. I'd sign up myself, if I wasn't gainfully employed..."
    (Neighborhood Watch dialogue)
  6. 6.0 6.1 Triggerman: "If you're interested in making some easy scratch, my boss is putting together a crew for a new job."
    (Triggerman recruiter's dialogue)
  7. Associate's note

Non-game

  1. 1.0 1.1 1.2 Fallout 4 Vault Dweller's Survival Guide p.46: "Triggermen
    The Triggermen are a loosely organized group of thugs and criminals. Although some particularly enterprising individuals have hatched profitable schemes of their own, many Triggermen act as hired muscle for the various gangs and crime lords. Triggermen generally attack strangers on sight, but they aren't particularly formidable in small groups.
    Favoring style over substance, Triggermen don't have much in the way of armor. Aside from the natural radiation immunity enjoyed by Ghoul members, Triggermen are vulnerable to most attacks.
    Submachine guns are particularly popular among Triggermen, but some members favor assault rifles or semiautomatic pistols. A single Triggerman is rarely dangerous, but large groups can deal significant damage fairly quickly. During heavy firefights, seek cover and pick off the Triggerman one at a time."
    (Fallout 4 Vault Dweller's Survival Guide Groups, Gangs, and Factions)